Game Mechanics (Part 3)
Let's talk about the game’s mechanics, part 3
The phase of escaping and hiding from demons is crucial because it gives you an idea of what these bastards see and hear. But then you think: maybe I should be stealthy from the beginning and remain unseen. Congratulations, you just discovered another layer of Apparition's gameplay.
So, next time when you hear footsteps or just have a gut feeling that a demon will appear in a moment, you go away from light sources, crouch in the bushes, hide your candle and wait. And here it is - a demon majestically walking among the trees, for the first time unaware of your presence.
Finally, you can take out your photo or video camera and record the daemon, earning more and more points with every second. Feels good, right? Now, your next task is to decide, when to hide the camera and retreat to the car before your protagonist loses sanity or something kills him.
Apparition
First-person survival horror.
Status | In development |
Publisher | |
Author | No Gravity Games |
Genre | Survival, Action, Adventure |
Tags | 3D, Atmospheric, Ghosts, Horror, ouija, Singleplayer, Stealth, Survival Horror |
Languages | English |
More posts
- Ghosts have finally spoken!Feb 26, 2019
- Game Mechanics (Part 2)Dec 04, 2018
- Apparition: Game Mechanics (Part 1)Nov 05, 2018
- Happy Halloween! Apparition releases to Steam Early Access!Oct 31, 2018
- Leaderboard Feature IntroOct 15, 2018
- How Apparition Has ChangedOct 01, 2018
- The location is expandingAug 24, 2018
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