Game Mechanics (Part 2)
Let's talk about the game’s mechanics,
You already know that your activity in the Green Creek forest, and getting the first points, provokes a demon's appearance. You also know that a close encounter with those apparitions ends with swift death. Now your challenge is to survive longer. So, by instinct, you try to flee and hide.
You probably look for a shelter in the cabin, maybe even get into the closet. Or you hide behind one of the sheds so that the demon will lose sight of you. While hiding in the darkness, it comes to your mind that standing with a candle in the open isn't the best idea. You're getting smarter, good for you.
You also discover that none of these tactics is bulletproof. That's Apparition alright - you can never feel safe.
Apparition
First-person survival horror.
Status | In development |
Publisher | |
Author | No Gravity Games |
Genre | Survival, Action, Adventure |
Tags | 3D, Atmospheric, Ghosts, Horror, ouija, Singleplayer, Stealth, Survival Horror |
Languages | English |
More posts
- Ghosts have finally spoken!Feb 26, 2019
- Game Mechanics (Part 3)Dec 18, 2018
- Apparition: Game Mechanics (Part 1)Nov 05, 2018
- Happy Halloween! Apparition releases to Steam Early Access!Oct 31, 2018
- Leaderboard Feature IntroOct 15, 2018
- How Apparition Has ChangedOct 01, 2018
- The location is expandingAug 24, 2018
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