How Apparition Has Changed
Hey, it's me again, back with some interesting stuff I want to share with you guys.
Since the beginning of the game's development, I've been wondering – how will the game look in the end? And now, I'm able to compare the early Alpha of Apparition to the final product.
The very first version of Apparition
Yeah, this is what it originally looked like. Back in 2017, I wanted the action to be located in a haunted mansion – looks pretty creepy, doesn't it?
In the end, I chose the forest for various reasons, mostly because it's easier (call me lazy), and there's more “stuff” and features that I could add. Even so, there has still been a lot of work since the alpha version of the game.
A comparison between the alpha and the final game
The Campfire Now (2018)
The Campfire Then (2017)
Another comparison which includes more details
The Spirit Board Now (2018)
The Spirit Board Then (2017)
Are the changes for good or not? That's up to you to decide – I think what you'll see in the actual game will surely meet your expectations and scare the heck out of you. :)
Apparition
First-person survival horror.
Status | In development |
Publisher | |
Author | No Gravity Games |
Genre | Survival, Action, Adventure |
Tags | 3D, Atmospheric, Ghosts, Horror, ouija, Singleplayer, Stealth, Survival Horror |
Languages | English |
More posts
- Ghosts have finally spoken!Feb 26, 2019
- Game Mechanics (Part 3)Dec 18, 2018
- Game Mechanics (Part 2)Dec 04, 2018
- Apparition: Game Mechanics (Part 1)Nov 05, 2018
- Happy Halloween! Apparition releases to Steam Early Access!Oct 31, 2018
- Leaderboard Feature IntroOct 15, 2018
- The location is expandingAug 24, 2018
Leave a comment
Log in with itch.io to leave a comment.