Devlog #6: Cooperation


Hello again everyone! 

First time after the premiere of the game :D 

Today I want to talk to you about how cooperation works in Wreckin' Ball Adventure.



We spend a lot of time talking about the design of the game how the players can play together. We were pretty sure that we want to create a game that you can play with your friends, family or girlfriend on the couch. So the game has a very low point of entrance and high ceiling of mastering. Low-level players can beat the levels in 5-10min. The hight-level player can under the one minute. How we connected those two kinds of players? 

For example, a better player can create a "Temporary Checkpoint". He needs for this 10 orbs. Every player who dies respawns in this checkpoint but be careful "Temporary Checkpoint" have 3 uses. After third respawns checkpoint disappear and the player has to use another 10 orbs to create new.


If the lower-level player has a problem with one part of the level, the part is too difficult, he can use a "co-op teleport" to teleport to the player who is closest to end of the level and this costs zero orbs, it's free. 

Playing together is also good for speedrunners. The players can split to collect stars faster and unlock new levels in game :D 

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