Music
Today I will talk about something that you cannot see, but you can hear.
Yep... music.
The soundtracks for the game were produced by a composer going by the name Draco Nared.
You might already know this guy, as he also worked on the music for games like Agony, Lust for Darkness, Phantaruka, and even House Flipper. (even tho the music shouldn't be dragging too much attention in that game)
Gotta admit, this guy is really good, just listen to some of his work:
http://draconared.com/
http://soundcloud.com/draco-nared/tracks
The process of creating already started during the production of our teaser. We didn't have too much stuff to show Draco what kind of track we wanted, we only knew we needed a short piece of music that would fit the unique style of BoE. Fortunatelly Draco only needed a couple of key words, and came up with some solid stuff:
Then came the time for our first full tracks for the game. We introduced Draco to the game (srsly what we had back then shouldn't be called a game but whatever), and described what kind of music we wanted to include in there - and that was enough.
Also, a new idea popped up - we decided that every track is going to have 3 versions, calm, neutral and dynamic. Then we wanted to play them depending on how much time the player has left to complete the order.
Additionally the volume on each of those would also increase depending on the time left for the objective. Here are some volume graphs to visualise this:
If it comes to the whole "dynamic" nature of our soundtracks, you will have to check it on your own ;). All I wanna say is that the best way to check out specific tracks is to either pause the game, or play a mission without a time limit in it, so that you can analize the music endlessly.
There is also some music that is not affected by any aspects of the game - the main menu and credits tracks, and also one that is hidden (not too deep, just look for it!). These were actually created in the end, and are not included in the game yet, so you will have to wait till the official release to enjoy them :)
Body of Evidence
Become a dead body disposal specialist.
Status | In development |
Publisher | |
Author | No Gravity Games |
Genre | Simulation |
Tags | 3D, blood, Casual, Crime, First-Person, Low-poly, Physics, ragdoll |
Languages | German, English, Spanish; Castilian, French, Italian, Norwegian, Polish, Russian |
More posts
- Body of Evidence: Pre-productionMay 21, 2019
- Body of Evidence Devlog: RagdollDec 17, 2018
- Body of Evidence Devlog: The Story of "SC Ropewalker"Oct 25, 2018
- A Reference to DialoguesOct 15, 2018
- Lighting and performance improvementsAug 24, 2018
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